Hi, I'm Raphael
You can call me Raph :)
Hi, I'm Raphael Coelho, a Technical Artist, Software Engineer, and Unreal Engine Specialist with a passion for bridging technology and creativity. With expertise in C++, Blueprints, and Python, I develop custom tools, gameplay systems, and VFX solutions for games and film, optimizing workflows and crafting immersive experiences.
I have extensive experience in game development, having contributed to multiple projects across various studios. My work includes developing and optimizing code, creating technical solutions, designing particles and visual effects, coordinating teams, and ensuring each project aligns with its creative vision.
Originally from Brazil, I moved to Canada two years ago. I hold a degree in Game Programming and recently graduated from BCIT in 3D Modeling, Art, and Animation, further strengthening my technical and artistic expertise.
I’m currently looking for new opportunities in Technical Art, Unreal Development, or Software Engineering, where I can contribute my skills to game development, virtual production, or VFX-heavy film projects.