Unreal Engine
I started to work with Unreal in UDK and fell in love with it. I've been working with Unreal 4 since day one. I have a great experience with it in many segments, and there is no problem I can't solve using Unreal Engine
I started to work with Unreal in UDK and fell in love with it. I've been working with Unreal 4 since day one. I have a great experience with it in many segments, and there is no problem I can't solve using Unreal Engine
I've been using Houdini since January 2024. I always loved to work with Materials and particles and I found myself using Houdini, as more I learned it, the more I loved it.
I started to use Maya many years ago, and I still use it for many things like hard surface modeling, animation, and rigging
In the last few years, I've had a chance to work on many game projects using Blueprints and C++. I feel comfortable working with both, and I love to use them for prototyping and to create in-house systems that can help the development team.
I feel every artist should learn how to edit and present their work. I've had a chance to use all three in the past.
Perforce I'm very comfortable with perforce / git. Many years of using them and leading teams, made me learn how they work, solve problems, and set/maintain new repositories.
Same as Nuke, I few Photoshop is a must-have software for any developer, I used it a lot to create and edit images for the games I worked for.